AI+ Game Design Practitioner™

  • From 200 EUR + VAT
  • Self-paced online Start anytime
  • Duration 8 hours of content, self-paced
  • Language English
  • Topic AI Design & Creative

Overview

What the course covers

The course, the materials and the exam are in English. The description below is the original AI CERTs® text.

  • Comprehensive Skill Development Master AI-driven game design, adaptive storytelling, and intelligent NPC development to create immersive, data-enhanced gaming experiences.
  • Industry Recognition Earn a globally recognized certification that validates your expertise in integrating artificial intelligence within modern gaming environments.
  • Hands-On Learning Work on real-world gaming projects, from AI-based character behavior modeling to predictive player analytics, enhancing creativity and technical precision.
  • Career Advancement Unlock career opportunities in game development, AI simulation design, virtual production, and interactive entertainment industries.
  • Future-Ready Expertise Stay at the forefront of gaming innovation with cutting-edge knowledge in generative AI, immersive simulations, and intelligent gameplay systems.

Prerequisites

Requires basic programming knowledge in Python, understanding of linear algebra and probability, familiarity with machine learning concepts, and experience with Unity or Unreal Engine. Also, a creative problem-solving mindset is essential.

Audience

Who is it for

Aspiring Game Developers – Ideal for those looking to integrate AI into game design and development.

AI Enthusiasts – Perfect for learners eager to explore how AI shapes gaming experiences and player interactions.

Game Designers – Suited for creatives aiming to use AI for storytelling, dynamic worlds, and adaptive gameplay.

Software Engineers – Great for professionals seeking to apply programming and AI techniques within the gaming industry.

Students & Researchers – Beneficial for those pursuing studies or research in AI, machine learning, or interactive entertainment.

In the price

What the price includes

  • Self-paced online course with the full learning material
  • The official AI CERTs® exam
  • Digital badge after passing the exam

Course content

Syllabus

Module 1: Introduction to AI in Games

1.1 What is AI? 1.2 Evolution of AI in the Gaming Industry 1.3 Types of AI in Games 1.4 Benefits, Challenges, and Innovations in Game AI

Module 2: Game Design Principles using AI

2.1 Understanding Game Mechanics and Player Experience 2.2 Role of AI in Gameplay and Narrative Design 2.3 Designing Game Environments for AI Interaction 2.4 AI-Driven Behavior vs Traditional Scripted Logic 2.5 Case Study: Dynamic AI and Narrative Adaptation in Middle earth: Shadow of Mordor 2.6 Hands-On Exercise: Designing Adaptive NPC Behavior and Environment Interaction

Module 3: Foundations of AI in Gaming

3.1 Core AI Concepts for Gaming 3.2 Search Algorithms and Pathfinding 3.3 AI Behavior Modeling and Procedural Content Generation (PCG) 3.4 Introduction to Machine Learning and Reinforcement Learning 3.5 Case Study: AI in Minecraft — Procedural Content Generation and Agent Navigation 3.6 Hands-On: Implementing A* Pathfinding and FSM for NPC Behavior

Module 4: Reinforcement Learning Fundamentals

4.1 Core Concepts: States, Actions, Rewards, Policies, Q-Learning: 4.2 Exploration versus Exploitation in Learning Systems: 4.3 Overview of Deep Q Networks (DQN) and Policy Gradient Methods 4.4 Case Study: Reinforcement Learning in DeepMind’s AlphaGo 4.5 Hands-On: Train a Reinforcement Learning Model on OpenAI Gym’s GridWorld

Module 5: Planning and Decision Making in Games

5.1 Minimax Algorithm and Alpha-Beta Pruning 5.2 Monte Carlo Tree Search (MCTS) 5.3 Applications in Board Games and Real-Time Strategy (RTS) Games 5.4 Case Study: Strategic AI in StarCraft II – Combining Planning Algorithms for Real-Time Strategy 5.5 Hands-on Implementation: Guides on implementing the Minimax algorithm for Tic-Tac-Toe

Module 6: AI Techniques in 2D/3D Virtual Gaming Environments Basic

6.1 Overview of 2D and 3D Game Environments 6.2 Environment Representation Techniques 6.3 Navigation and Pathfinding in 2D/3D Spaces 6.4 Interaction and Behavior Systems in Virtual Environments 6.5 Case Study: Navigation and Interaction AI in The Legend of Zelda: Breath of the Wild 6.6 Hands-On: Building Basic Navigation and Interaction in 2D and 3D Game Environments

Module 7: Adaptive Systems and Dynamic Difficulty

7.1 Adaptive Systems Overview 7.2 Dynamic Difficulty Adjustment (DDA) Principles 7.3 Adaptive Storytelling, Personalization, and Player Profiling 7.4 AI Techniques in Adaptive Systems 7.5 Implementation Strategies and Tools 7.6 Case Study: Dynamic Enemy Management and Replayability with Left 4 Dead’s AI Director 7.7 Hands-On: Developing an Adaptive Dynamic Difficulty System in Unity

Module 8: Future of AI in Gaming

8.1 Generalist AI Agents and Transfer Learning 8.2 AI-Powered Game Design and Testing Tools 8.3 Ethical Considerations and AI Transparency 8.4 Emerging Technologies: VR/AR AI and AI in Esports Coaching

Module 9: Capstone Project

Exam

About the exam

  • 50 Questions
  • 90 min Time limit
  • 70% Pass mark
  • Online proctored exam

Private training for your team?

Any of our courses can be delivered as a private, in-company training, tailored to your organisation, in English or Hungarian.

Request a quote
from 200 EUR + VAT Self-paced online
Choose a format